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  • Just A Few Things When Playing Razz

    Posted under Pro Tips by on Wednesday 8 July 2009 at 9:48 pm

    Just A Few Things When Playing Razz

    Jennifer Harman

    The rules:

    For those of you who aren’t familiar with Razz, it is a game played like 7-card stud. The twist is that in Razz, the worst hand wins. Straights and flushes don’t count for anything, but pairs are bad. Aces are always low cards. A five-high (or wheel — remember that straights don’t count against you) is the worst — or I should say the best — possible hand for this game. A-2-3-4-5.

    Starting hands:

    When playing this game, it’s important that you start with 3 little cards. You shouldn’t play with any card bigger than an eight in your hand. But there are two exceptions to this rule.

    1. You have a nine showing when the hand is dealt, everyone else’s up card is bigger than a nine, and you have two low cards in the hole. In this case, you have the best starting hand.

    2. You are in steal position with a baby showing, and the remaining player (or even the remaining two players) has a big card showing. You can often raise in this spot to steal the antes regardless of what your hole cards are. If someone calls, you hope that their next card (fourth street) is a big card and yours is a baby. If your opponent catches a baby and you catch big, you should let it go. There’s no point in continuing with the bluff.

    Tracking cards:

    Are your cards dead? This is another important thing to know when playing Razz. What do I mean by ‘dead card’? A dead card is a card that is no longer in the deck. You know this because you have seen it in someone else’s hand. Keeping track of the dead cards allows you to know how many of the remaining cards can hurt you, and how many will improve your hand. For example: your first three cards are 2-5-8. There are seven other players in the game, and their upcards are: 2, 5, 8, 8, 2, 7, J. Remember that pairs are bad in Razz. Fortunately, many of the cards that will pair you are in other players’ hands, or ‘dead’. Now suppose your opponent is holding 7-3-A. He needs a lot of the cards that are on the board (dead) to make his hand. The cards you need to make your hand are still available. In this situation, you are a little more than a 56% favorite. By tracking cards, you can more accurately make decisions based on your real equity at any given time.


    World Series of Poker Continues With Start of Day Two

    Posted under Poker News by on Wednesday 8 July 2009 at 4:15 pm

    Official Report

    Event #57

    World Championship

    World Series of Poker Main Event

    No-Limit Hold’em

    Buy-In: $10,000

    Number of Entries: 6,494

    Total Players Remaining: 607 (+ 2,922 for Day 2-B) = 3,530

    Total Net Prize Pool: $61,043,600

    Number of Places Paid: 648

    First Place Prize: $8,546,435

    July 3–November 10, 2009

    Tournament Highlights:

    The Main Event Continues

    – The 2009 WSOP Main Event continued with the first of two flights of the second round, which are jointly designated as ‘Day Two.’ Day One was played over the initial four days of the tournament, which began on July 3rd. Day 2-A and 2-B (Day Two) are played July 7-8.

    – Day 2-A began with 1,478 players. The day ended with only 607 survivors.

    – This is the 41st day of the WSOP. Play continues for eight more days, plus the finale to be played in Nov… Continue reading World Series of Poker Continues With Start of Day Two


    A Way To Approximate The Odds

    Posted under Pro Tips by on Wednesday 8 July 2009 at 3:48 pm

    A Way To Approximate The Odds

    It is very difficult to calculate the exact odds of hitting a drawing hand when you’re sitting at the poker table. Unless you’re a genius with a gift for mathematics like Chris Ferguson, you will not be able to do it. That leaves two options for the rest of us: The first option is to sit at home with a calculator, figure out the odds for every possible combination of draws, and then memorize them. That way, no matter what situation comes up, you always know the odds. But for those of us without a perfect memory, there’s an easier way. Here is a simple trick for estimating those odds.

    The first thing you need to do is to figure out how many “outs” you have. An “out” is any card that gives you a made hand. To do this, simply count the number of cards available that give the hand you are drawing to. For example: suppose you hold Ac 8c and the flop comes Qh 9c 4c. You have a flush draw. There are thirteen clubs in the deck and you are looking at four of them — the two in your hand, and the two on the board. That leaves nine clubs left in the deck, and two chances to hit one.

    The trick to figuring out the approximate percentage chance of hitting the flush is to multiply your outs times the number of chances to hit it. In this case that would be nine outs multiplied by two chances, or eighteen. Then take that number, multiply times two, and add a percentage sign. The approximate percentage of the time you will make the flush is 36%. (The exact percentage is 34.97%.) Now let’s say that on that same flop you hold the Jd Th. In this case you would have an open ended straight draw with eight outs to hit the straight (four kings and four eights). Eight outs with two cards to come gives you sixteen outs. Multiply times two and you will hit the straight approximately 32% (31.46% exactly) of the time.

    One important thing to keep in mind is that the percentage stated is merely the percentage of the time that you will hit the hand you are drawing to, NOT the percentage of time that you will win the pot. You may hit your hand and still lose. In the first example, the Qc will pair the board and may give some article a full house. In the second example both the Kc and the 8c will put a possible flush on the board, giving you the straight, but not necessarily the winning hand. Still, knowing the approximate likelihood of making your hand is a good beginning step on the road to better poker.


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